![]() This adds tactical elements because it will allow the player to decide whether to hit or change their plans. As in the Fire Emblem series it will be possible to see how much damage our character will inflict on the enemy, the success rate of the attack and if the enemy will counterattack us. The various characters will be controlled by the player with an isometric view, where the camera cannot move, and they will be able to move in a checkerboard system. Stella Glow draws heavily on classic strategy RPGs Japanese like Fire Emblem, the Shin Megami Tensei series: Devil Survivor and Final Fantasy Tactics. Keeping your equipment and orbs up to date is one of the fundamental requirements of Stella Glow to be able to face the missions decently without frequently risking the game over. These, embedded in the weapons, will give special abilities such as increased damage, experience or it will be possible to make them elemental or capable of inflicting a particular altered state. In Lambert we will also be able to buy items and weapons from Bianca and buy and / or modify orbs. If we manage to free them, they will gain powerful abilities that will be very useful during combat. Going to the Tuning Room we will face the inner world of the Witches made up of monsters and dark versions of them. The latter has the function of freeing the Witches from the chains of their heart that only the protagonist can see, similar to those seen in Phoenix Wright, and which will appear when we talk to them in our free time. ![]() During the latter we will be able to do some work to earn gold, explore to get rare items, talk to our companions to make friends with them and make them learn particular skills and, finally, use the Tuning room. Upon our arrival in Lambert, the capital of the world of Stella Glow, a mysterious merchant will give us a particular watch that will have the function of marking our time, thus dividing the moment in which to undertake missions and the free one. ![]() We will lie if we say that the story of Stella Glow is full of unexpected twists and that it focuses a lot on originality but the cast, especially Rusty and Mortimer, manages to make up for all this. Furthermore, during our journey, we will discover that Alto is not a normal staff but is in possession of the power of the Conductor that will guarantee him to be able to "tune" the Witches and cleanse their heart of all the doubts and bad thoughts they may have, thus improving their combat skills. There Queen Anastasia will explain to the two that Hilda and her group want to destroy the world, and that they will have to find three other Witches (representing fire, wind and earth) and sing a mysterious song to stop them. She and Alto will be rescued by the queen's knights and taken to the capital. All of this will awaken the power of Lisette's Aquatic Qualia and transform her into the Witch of Water. Alto, obviously, does not listen to the advice and after a few days Mihtra is attacked by Hilda herself who crystallizes everything with her “Song of Ruin”. One day during the hunt he meets a witch called Hilda who warns him to flee the country as soon as possible, because something terrible is about to happen. Witches and knightsĪlto, our protagonist, is a boy who has lost his memory and now lives happily in the village of Mihtra with his friend Lisette and her mother. In a flourishing period for Japanese releases in the West, will the latest title of a company by now defunct be able to honor it and make fans regret it? Find out in our Stella Glow review. Four months have passed since the American release of Stella Glow and the title, finally arriving in Europe on March 4th, represents the swan song of Imageepoch which declared closure last year.
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